Eric Lyons wrote a number of papers intended to educate Autodesk folk in the intricacies of the three-dimensional world we were entering, both through the ongoing process of adding three-dimensional features to AutoCAD, and by our evaluation of ways to enter the solid modeling arena which finally led to the Cadetron acquisition (see page ). Eric ran some of these papers through TRAVESTY, the random language rearranger, and ended up with this. Another travesty of 3D appears on page .
In this chapter we'll learn about the combination of it, but it is fundamental to the way a solids modeling, anyway? Well, it's mostly a matter of representation in them, you'll like a fancy alloy automobile wheel. You end up with a CSG systems. CSG solids modelers work a little difference between a solid (with some user interface modelers). In fact, many B-rep system, you'll be able to simulate a hole in it with these problem--designing something called interference checking, and half of it, but it is fundamental engineering problems (some say it really start getting into another primitive and mash it together it lies outside, on the end. You modelers don't solve anything), but it is fundamental types of solids modeling systems in use today, primarily because they interface or off (outside) the same space, if you take a cylinder from a surface modelers. In fact, many B-rep modeling system works by taking little shapes. Each of this chapter we'll learn any of this chapter we'll learn about there are the point, but it does have a few shortcuts. Also, surface, or inside an object, you are created a solid. With a surface model.