Nuclear Bomb Effects Computer

Online Edition
by John Walker


Rotate 130 degrees Rotate 120 degrees Rotate 110 degrees Rotate 100 degrees Rotate 90 degrees Rotate 80 degrees Rotate 70 degrees Rotate 60 degrees Rotate 50 degrees Rotate 40 degrees Rotate 30 degrees Rotate 20 degrees Rotate 10 degrees Rotate 0 degrees Rotate 350 degrees Rotate 340 degrees Rotate 330 degrees Rotate 320 degrees Rotate 310 degrees Rotate 300 degrees Rotate 290 degrees Rotate 280 degrees Rotate 270 degrees Rotate 260 degrees Rotate 250 degrees Rotate 240 degrees Rotate 230 degrees Rotate 220 degrees Rotate 210 degrees Rotate 200 degrees Rotate 190 degrees Rotate 180 degrees Rotate 170 degrees Rotate 160 degrees Rotate 150 degrees Rotate 140 degrees Bomb effects computer image: front

Click in images to rotate sector to top.

Bomb effects computer image: back

Weapon Effects Calculation
Yield:  Kilotons  Megatons
 Surface burst thermal effects?
Range:  Miles  Kilometres
Rotate: Degrees counterclockwise
Image size: Pixels

Fallout Rate Calculation
Time after detonation:  Hours  Days
Relative dose rate: Arbitrary units
Rotate: Degrees counterclockwise
Image size: Pixels

Reading Bomb Computer Results

The Effects of Nuclear Weapons

Back to Nuclear Bomb Effects Computer

Fourmilab Home Page


Valid XHTML 1.0
by John Walker
June 2005