Three Years of Computer Time

What can you learn, in three years of computer time, about an obscure problem in recreational mathematics? Not very much, at least in this case. But hey, negative results are still results, right? And still the Quest beckons to your idle loop. In 1995, Tim Irvin continued the Quest to two million digits. His story illustrates both how fast computers have gotten in the the last five years, and how much of that power is often devoted to the idle loop.